Hi Vizgin,
I found myself in the same question, I would like a character to chase the player without navmesh.
I ran your non-pawn logic, and it actually works although I would like to understand more or less what value to enter for “interpolation speed”.
The problem is that the actor follows the character (in this case a metahuman character) but the walking/running animation does not start.
While with my basic logic yes (with navmesh)
What do I need to change?