i have a box that would go up and i want it to to move the player that overlaped with it
so what i want is the player move with the box that he overlaped with
i have a box that would go up and i want it to to move the player that overlaped with it
so what i want is the player move with the box that he overlaped with
OnBeginOverlap (Box) → Disable Actor Collision (character) → Attach Actor (character) to Component (Box)
Didn’t test this but should work.
thx , how did i not think of that
just tested it , it work but bc my box scale change when it go up the character change with the box too any way to fix that
You have switches on the attach node. Scale Rule → Keep World.
If it still happens, add Set Absolute Scale (orwhatshername) to char after attaching.
I Used the Set Absolute on the charcter it made him get smaller insted of scaling it and make it look wierd but i like it , so i will keep it
thx i rlly like it this way
Same here, same here.
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