Move a character along a spline while having movement left/right

Hi Dorisgao,

I think the problem you’re running into is that your characters location is being set every frame to be on the spline.

So I think a solution would be to have the ‘scene root’ follow the spline (like it already is) and change the location for certain objects in your pawn/character.

I tested this for just the camera, but It should work the same for a hierarchy of parent/child objects. (A mesh with a springarm child with a camera child for example)

Welcome to the forums, let us know if you have any more questions about this!

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