I thought about that, only then I have seperate events for one mouse movement. … which might be fine, as I can apply seperate rotations, but it seems there shoud be one MouseMove
that gives me both axes.
I thought about that, only then I have seperate events for one mouse movement. … which might be fine, as I can apply seperate rotations, but it seems there shoud be one MouseMove
that gives me both axes.