Mouse Release Non-Hitbox

Ok this works:



void AGameHUD::BeginPlay() {
	UE_LOG(LogClass, Log, TEXT("AGameHUD::BeginPlay"));
	InputComponent = ConstructObject<UInputComponent>(UInputComponent::StaticClass(), this, TEXT("HUD_InputComponent0"));
	if (InputComponent) {
		UE_LOG(LogClass, Log, TEXT("AGameHUD::BeginPlay BindKey"));
		InputComponent->BindKey(EKeys::LeftMouseButton, IE_Pressed, this, &AGameHUD::OnLeftMouseButtonClick);
		InputComponent->BindKey(EKeys::LeftMouseButton, IE_Released, this, &AGameHUD::OnLeftMouseButtonRelease);
		InputComponent->BindKey(EKeys::LeftMouseButton, IE_DoubleClick, this, &AGameHUD::OnLeftMouseButtonDoubleClick);

		GetOwningPlayerController()->PushInputComponent(InputComponent);
	}

}

void AGameHUD::OnLeftMouseButtonClick() {
	UE_LOG(LogClass, Log, TEXT("AGameHUD::OnLeftMouseButtonClick"));
}

void AGameHUD::OnLeftMouseButtonDoubleClick() {
	UE_LOG(LogClass, Log, TEXT("AGameHUD::OnLeftMouseButtonDoubleClick"));
}

void AGameHUD::OnLeftMouseButtonRelease() {
	UE_LOG(LogClass, Log, TEXT("AGameHUD::OnLeftMouseButtonRelease"));
}