Mouse Release Non-Hitbox

Yes, I wanted to know how to do “Left Mouse Pressed/Released” in code. I will read up on UInputComponent and try that.

I don’t know your architecture, but isn’t the bConsumeInput bool there to prevent the input to bubble up to the next level of priority? I was thinking that you should have catch all events at the end of the bubbling up chain, maybe as a static event you could subscribe to?

EDIT: Or have OnClick and OnRelease equivalents implemented in UObject as catch-alls. Probably with different names tho to avoid conflicts with AActor::OnClick/OnRelease