Hi ,
as in my post about fullscreen issues, I’ve just made a long case list of “try-and-see-what-happen” about mouse management in html, so indeed my example 4 work as intended but even in my examples 1 and 5 I think there is something wrong/not properly working:
EXAMPLE 1
the default FPS project under project setting → input has “Default viewport mouse capture mode” set on “capture permanently including initial mouse down”, and “default viewport mouse lock mode” set on “lock on capture”: those shouldn’t mean that the mouse should been captured by the browser?
EXAMPLE 5
if I set “Set Input Game and UI” with “hide cursor during capture” active, not only my mouse doesn’t hide during the click-drag movement, but overall the mouse input is like x100 times more sensible, so simply looking around become extremely difficult!
