ok, One solution I’ve got is to just use the mouse X location from GetMousePositionScaledByDPI, clamp it between 460 and 1460 to determine the active skill. It works, but doesnt feel as elegant. Also I’m not sure how it will work with resolutions other than 1920x1080?
Edit instead of bumping:
It might have been the Setting input game/uI that was disabling the Mouse Axis event, I now have it just pausing the game, and I’m able to use MouseX event as an input, and it works as I want now