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Mouse over event attentuation/precision
Development
Programming & Scripting
Blueprint
unreal-engine
,
question
,
Blueprint
,
UE5-0
Linytis
(Linytis)
November 15, 2022, 1:31pm
8
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I did as you instructed and I am not getting any hit actor names…
As for mouseover activation, i’m using a ‘tag’ = usable on the mesh
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