Place the debug string node here:
You can use the existing sphere trace for this. The name of the hit actor should appear smack bang in the middle of the screen where your icon / crosshair is.
Essentially, I am expecting we’re hitting something else than the couch; that, or the couch’s collision box is not proper in some what. Hard to tell without knowing more.
You can also hit tilde and:
To see the actual hit boxes. Maybe the pillows are in the way and we’re accidently hitting those?