Mouse over event attentuation/precision

Place the debug string node here:

You can use the existing sphere trace for this. The name of the hit actor should appear smack bang in the middle of the screen where your icon / crosshair is.

Essentially, I am expecting we’re hitting something else than the couch; that, or the couch’s collision box is not proper in some what. Hard to tell without knowing more.


You can also hit tilde and:

image

To see the actual hit boxes. Maybe the pillows are in the way and we’re accidently hitting those?