Mouse cursor with weird offset

Hey, Dejan, thanks for the reply!

Unfortunately, this didn’t work as well :frowning:

What we learned about this problem is that the conversion from the screen location to world is comming, we don’t know why, with an offset.

Our team is thinking that it could be some corrupted setting at the project settings or something more global because if we import the same blueprint to an blank new .uproject it works.

If anyone knows about some setting or file we could restore to solve this it would be awesome :slight_smile: