Mouse Cursor not changing until moved

Just solved this for my Windows project running 5.4.4 using this method:

void AOddPlayerController::SetMouseCursor(EMouseCursor::Type Cursor)
{
	CurrentMouseCursor = Cursor;
	auto& App = FSlateApplication::Get();
	App.SetCursorPos(App.GetCursorPos());
	App.QueryCursor();
}

Hope this helps! :slight_smile:


Note: Also, I want to call out that when testing the method SetAllUserFocusToGameViewport() mentioned a few times in this thread, I found my PIE sessions bugged out with 2 or more players (causing some amount of mouse input to send to all windows). That might not be an issue for your players, but obviously obstructed reliable testing.