I will explain it in simple turns if it helps you to understand better. The mouse controls aren’t as smooth as Source engines are. That’s all I am saying! I don’t even have to touch my DPI or Mouse acceleration or Polling Rate to get a perfect smoothness in Insurgency. Like I said before OTHER PEOPLE have said the exact same thing. Why do I have to keep repeating myself? Read dude! Is that technical enough for you? I already explained it in a previous post.
Explained it before in a previous post:
"Dear Epic.
I have a suggestion for you in regards to mouse controls. You do have a mouse control option in your current product, Unreal Engine 4; I however have noticed a huge difference between your current mouse control code and the Source Engine.
In the Source Engine, mouse controls are far superior than your inferior Unreal Engine coding. How do I know this? I have played with Both Insurgency & Unreal Engine games such as Ground Branch and there is a huge gap in between the two. "In Insurgency which uses the Source Engine, you can hit a target from a long distance without struggling to get your cross scope on them especially if you have a magnified scope equipped. While in an Epic game such as Ground Branch it is very hard to hit a precise target, especially when you have a magnified scope equipped to your character.*** This has nothing to do with my frames and I have a 400$ Video card installed into my PC. I also have Razor Synapse and I don’t even need it for a Source Engine game.
Please implement their mouse coding technique into your next UE update to ensure a smoother experience for PC players and future games developed with Unreal Engine. Or at least have the option for different “older” mouse codes which where awesome!
Thank you for your time and understanding."*