Motion with constant speed along a spline with a variable length in real time

285964-moving-point-2.gif

Ok, it goes a bit whacky when it’s trying to move over the point I’m moving, but that’s fair enough…

I suppose I found a solution, I need to dettach already reached points so that they become static. I moved all the points at once.

thanks for your time, ClockworkOcean!