Motion Warping issue

Actually not sure what MostHost_LA means by any of this, but to the op and any others reading this, I know this is an older post, can know that you can very easily motion warp root animations to make sure the montage’s root motion will skews to where you want the resulting location to be by the time it reaches the end of the motion warping state notify. That’s actually kind of the point of root motion motion warping, to warp the root motion to end up where you want, specific use case would be to make sure the attackers fist always lands at the right distance to the face, or whatever target you setup in the warp. Regardless if you’re using this on AI or players.

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