Motion Matching Mesh ignores Walls

Hi,

Just bumping this thread to see if there have been any updates now that 5.6 is out. I’m still running into the same issue (even more problematic in a first-person project lol)

I’ve implemented a makeshift ““solution”” using a “braking” system based on line traces here.

Has anyone found a cleaner or more reliable workaround?

Thanks in advance.