Motion Design Mask Modifiers in the Operator Stack are not working on MAC for UE 5.5.

The Motion Design Operator Stack Mask modifiers work fine for UE 5.4 on Mac. However, attempting to use the mask modifiers in UE 5.5 and UE 5.6 Preview both lead to the engine crashing on MAC.

Other modifiers in the Operator Stack for UE 5.5 that I’ve tested on Mac appear to be working.

No crash reports appear when the mask modifier fails to work, instead the screen freezes and eventually closes the program, or has to be Forced Quit.

Please can Epic fix this? Also, does anyone have a workaround?