how did you make the water that good as well as the drops/wet objects/reflections?
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Check out my tutorial for the water: How to Make Cinematic Water Ripples in Unreal Engine 5, Blender [Tutorial]
And as for the rest: mesh renderer niagara particle system for the rain - and RTX reflections for everything else!
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This is amazing! Need it on a 10-hour loop!!!
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haha - thanks! Also - you’re in luck buddy: RAIN GARDEN in Unreal Engine 5 ☔ [Lofi/Jazz Mix / beats to relax/study to] Forest in a Bottle | #UE5 - YouTube
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Guess you know your audience
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I’d love to see a deconstruction of one of these scenes, particularly the lights and camera setup.