Morph Tools Plugin

You are right, something has changed about skeletal meshes from 4.23 -> 4.24

Here is what i posted on my discord:

It looks like some changed about skeletal meshes between 4.23 and 4.24 that is causing an issue when baking morphs in editor, but i haven’t figured out the exact cause yet. Baking morphs in 4.24 version only works on meshes that were imported with 4.23 or earlier engine version. Even my test mesh doesn’t work if I re import it into 4.24. I am still trying to figure out why, but in the meantime a simple workaround is:

  1. Import the FBX into UE 4.23.
  2. Move the mesh to 4.24 project and everything should work fine.
  3. Also, the size of imported meshes seem to have doubled or tripled in 4.24 for some reason… My test mesh is 18mb on import in 4.24 and only 4mb in 4.23! Once i figure out the problem, I will make an update hopefully to the plugin, but that still doesnt explain the crazy mesh size increase.

Im working on trying to figure out what changed. All my initial 4.24 tests worked because i imported the test mesh in 4.23, i feel like it has to have something to do with this:
https://forums.unrealengine.com/deve…from-4-23-4-24