I want to make the character’s body shape customizable, so that players can make it fat, skinny, muscular, whatever.
The clothing naturally needs to conform to the body type. If I make the clothing for the skinny body, and player applies the fat morph, the belly will be sticking out of the shirt. If I make the shirt initially for fat body type, then that’s not really customizable, as regardless of the body type player chooses, with that shirt it will look fat.
My current approach is not a modular character where each clothing has it’s own torso. Instead it is a nude body, and separate clothing meshes on top of it. Hence I need the clothing meshes to also follow the morph targets of the base body.
I know that I can make morphs for each of the clothing meshes. So for example if I make a fat morph for the base body, I will need to make fat morphs separately for all the shirts, all the pants, etc… But since this seems like a ton of work, I am wondering if there is an easier way, before commiting to it.
But even if the setup was modular like on the video you showcased, I would still have to make separate meshes for fat, skinny, muscular types, or again make all the morphs separately for all the clothing meshes.
So the type of setup in this case doesn’t really matter.