Hello,
Do not spend your time to create a Morph generator to Matahuman.
By experiance you will hit the wall very hard.
Im in the same situation , Im creating a lot of characters but not for games but for my videos. ( I`m working on around 80 characters, but I think I will only keep 40 )
I`m in this project for paticly 3 years and I think my fist video will not be available begining 2024
I already try Iclone and Character Creator ( Complex and expensive)
I already try blender human generator ( limited )
My process is this
-Create a face in Blender
-Upload this one in UE5 to Metahuman an create my character ( Skin, eyes … )
- Download the character to UE5 with Quixell
- Export the Body in Marvelous Designer and have a cloth to the correct size and the correct Fabric
- Export the cloth to Substance painter to have some detail ( dirt … )
- Add the cloth to the metahuman in unreal engine ( use Udrapper to have the cloth Simulation )
- Export the face of the character to Substance painter to add detail ( scar, blood … )
- When this is done you add your new hair ( if you do not keep the one present in metahuman.
At This moment I have 1 custom Metahuman ( This can take 1 week of work when you know what you do )
So now I can add my face animation and body animation with the metahuman process.
Why I think this process is important ?
is because I do not touch the character structure ( I add cloth , and skin )
At this moment ( with Metahuman ) we cannot modify the face structure or the body proportion .
So yes you can change all this in maya , Blender, and export this back in Unreal Engine but at this moment is not a Metahuman.
The problem with a Morph generator is that you will generate 500 Characters to maybe have 1 that will be usable.
Conclusion
- When you modify a Metahuman you will spend a lot of time ratargeting and solve little detail ( if you use methahuman is to have a realistic character, if you use another tool you lose all this )
- Yes, metahuman is limited but you need to train your self ( not an expert only the basic ) in other tools like Substance painter
