Morph target and collider bug, while car mesh is moving

Hi, Ridley!

I have made a build from my project in 4.17 where you can clearly see the issue.
The issue only appears when the car is damaged and it’s moving.
It’s not a LOD issue, i have changed the LOD’s draw sizes but it didn’t do anything, so i guess it’s again something wrong with the morph targets.

Here is the link to the above mentioned build:

[Build Link][1]

[1]:

Thank you in advance for your reply!