More appropriate "Find Look at Rotation" for 2D?

A bit unclear regarding what is really needed :thinking:


For 2d it’s a matter of subtracting one v2 from another v2 - this gives you direction one can, optionally, translate into degrees with Atan2 and then further rotate if necessary. Or, depending on what we’re working with, you can ignore one component of the v3 and still Find Look at Rotation, albeit on a single plane only.