Mordhau

That makes total sense (I believe the Halo games started using this approach starting with Halo Reach, as each entire locomotion cycle aligns with the terrain). Ill have to attempt to implement this into my locomotion and animation system. I will say that I am fairly surprised that you are striving to achieve this level of animation quality for a first person game, but I’m very pleased! Its things like these that can add a lot to a game.