Montages not playing no matter what I try.. help😩

Yeah, that is the weird part…
This is a completely separate skeleton with it’s own animations made for it. No anim retargeting was used nor is something overriding the animation. Since the blueprint’s logic is the same thing as the one that is working just with changed said things…

Like I mentioned as well, all the montages work and play fine on their own and also when previewing on the model…
-Also Ik there couldn’t be something overriding the animations since all the animations are event based in the blueprint. Most of them won’t be played without me clicking/touching the enemy.
-Only one that is timer based is the attack one (1st image) and that one as well does the same thing (at the start of the video)

I am so lost currently, literally exhausted every single thing I could check or try. I will keep digging and will update this thread as soon as I figure something out.

Until then, if you are curious, I will upload that skeletal mesh’s .fbx (it contains all the animations as well) here, If you test it out, please update me on your efforts. Thank you for the replies.

FylingDemonPBRDefault.fbx (14.2 MB)