I have stumbled across one difference I can see between the skeletal meshes that work and those that donātā¦
So I went through different skeletal meshes and some of them worked, some did the same thing that was mentioned in the thread (montages not playing)
All skeletal meshes that work have bones that are named in this specific way:
So battleBee_root/etcā¦
And all those that donāt work have their bone naming structure like this:
So Body/ā¦
This is literally the only thing I could find that differs from the skeletal meshes that workā¦
But also this shouldnāt be a problem since the animations share that skeleton and structureā¦
Nahā¦if I donāt figure this out soon, I will close the thread and declare this mystery unsolvableā¦Iāve been stuck on it way too long
EDIT- I FIXED IT! (But at what cost)
So I enabled āSupport 16-bit Bone indexā and also āUse unlimited bone influenceāā¦
One of those fixed it and after I re-imported the skeleton, the montages were playing fine.
Whew, now I can sleep calm.
(Not sure what that support will cost me in the future or if it is a performance hit, will research, but for now itās working.) ![]()

