Sorry! It’ll just be a for a day or two. You can just skip git pulling for a couple days
Kool… thanks for not killing my project
I thought you where not going to support Macs at all… but I can wait a few pulls behind for the Mac version… Thanks again
I just got around to trying to make a subclass of a ActorComponent… Not an ‘Actor’… It says I cannot subclass ActorComponent.
How do you make components using the Mono Version ???
This is tracked at https://github.com/mono-ue/UnrealEngine/issues/65
@Mackey24 Mac support should be working again
@mhutch Thanks
Hi, Mikayla, it’s about a month since you told us about Hot-Reloading. I’ve been following GitHub issues and it seems like there is very little or no progress made on the subject. Are we going to see the light of the day soon? Don’t meant to be pushy but it’s been too long… sigh… It’s really frustrating that the marketplace is flooded with BP nonsense and Epic is doing nothing about it. Do they really think BP is the way meant to be?
Is this project still alive? Most of the GitHub links seem to be returning 404’s
[edit: Pls ignore, I actually logged into GH and it’s working fine]
@ChrisK a few folks have got hot reloading working… there are a few bugs, and the tooling isn’t there yet, but it sounds like the fundamentals are still working.
I have a bunch of other things going on in RL so I haven’t been able to focus on the project lately but it’s still definitely important to me!
@mhutch … So is this fixed now, and what version of UN 4.17 or 4.18 ???
Great project, I look forward to getting it working (wrestling with a build issue at the moment).
Are there samples demonstrating how to start using C# within Unreal?
Something like a a Hello World tutorial for noobs would be great. Thanks!
I resolved my build issue and can now create the third person controller demo project from the C# tab of the New Project dialog. However it doesn’t appear to make use of C#. I also don’t see any option to create a new C# class from the “Add New” button or the File menu. Many thanks to anyone who can point out what I’m overlooking!
I figured it out, just needed to open <Project>_Managed.sln in Visual Studio.
I’d still love to see a tutorial or more examples if they exist, but for now I’m unblocked.
I hope this keeps going (not a fan of BP). I’ll check it out when I get some time.
FWIW there is a pretty active chat channel for this at mono-ue-unrealengine/Lobby - Gitter
need C#. Thanks Epic
Hi, Mikayla, it’s me again.
I can’t help myself but ask you this question.
It’s understandable the way MonoUE progressing is somewhat less than desirable since you are handling multiple projects at the same time. I really like to ask you this. Have you asked either Epic, MS or Xamarin for their help making MonoUE the first-class project or at least get some extra hands initially? I really don’t see why they won’t help and if they won’t, I would like to understand the reason behind it. I strongly believe that MonoUE can benefit forementioned companies tremendouly, especially Epic Games once it takes off. Don’t you agree?
Cheers!
All the links appear to be 404’s…
What’s the latest info… Can we use C# components yet?
@Strombonni make sure you’re signed into GitHub and have linked your GitHub account to your Epic account. You need to be able to access EpicGames/UnrealEngine in order to access the MonopUE repo.