Mono relicensed under MIT - C# for UE4 can come back?

I did not create a behavior tree I just use the builtin concurrency stuff races, and syncs they have to basically create one in code.

For example rough psuedocode


_start_behavior()
  loop //our main ai loop
    race
    _follow_path //follow waypoints unless an enemy is found
    _detect_enemy  // if an enemy is found this race is over goto the next stage of the ai
   ]

   //we found an enemy follow and attack until we dont have one anymore other
  race
    _follow_enemy //follow the enemy unless he loses us or dies exit this race
   _attack_enemy
   ] // once this race is over we got back to top of the loop and follow path etc.
  ]

They converted the butterfly example which is probably the more involved ai example they have and better than anything i have.

t/butterflies-are-skookum/282