That’s why I’m not porting my current project ;). You must’ve misread my post, happens :). Anyway, having access to either C# or Lua (both I am very proficient with) as half-way between blueprint spaghetti mess and C++ pointer hell, would really make me seriously consider UE4 for my future projects.
And before you ask/suggest it, Skookum, while nice, has not suitable business model for me as they seem to offer “paid” version of it which means that in future some language features or compiler features may be withheld from “free” version. Would consider it if it’d be MIT/BSD/Apache-licensed with creators making money of training material and so on, but as it stands now, while language seems nice, it doesn’t make sense for me to use it, especially since it’s just “level scripting” and not complete solution so to do any i/o (even not “mission-critical”) you need to drop into c++.
As for why I want to use C# even if the API stays relatively the same? Ever heard of SIGSEGV? It doesn’t happen in C# apps, yet it does happen in C++ ones all too often from my coding experience.