Mono C# Bindings for Unreal 4

Hi, everyone on this thread,

I am the founder of xInterop Software and the author of xInterop NGen++, a C# wrapper generator C++ DLL at http://www.xinterop.com, you may want to take a look at how it can do for you.

We would like to give out 5 copy of xInterop NGen++ Standard version with distribution licenses for free. What we expect from you is a free DEMO copy of your final game software for us to demonstrate how you use xInterop NGen++, that is all.

If you are interested in using C# with Unreal, and would like to write C# on top of Unreal C++, Please contact me for the free license. You can also express your interest in this thread.

Thanks,

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Having a wrapper like this would make my “job” (hobby) so much freaking easier, especially seeing how I will be attempting to integrate speech recognition into the engine. I’ll check out the link (I don’t want one of the free copies, since I do not know if I’ll be going into production, and would like a production-ready dev to get a copy).