Mono C# Bindings for Unreal 4

So can we use Mono Unreal Engine in our game or not?

So can we use mono or not?

The Mono Unreal Engine web site ships source code to mod the engine (4.4) using mono. If we cant use mono, why is there even an mono unreal engine project that says if you want to distribute your game, you need to the Xamarin Commercial Products:
Xamarin.Ios
Xamarin.Mac
Xamarin.Android

Business Editions (Especially to use mtouch from command line… also has details in the license.rtf about what libraries you can link with like libmonosgen) and what edition you need… Stater sucks… bite the bullet and get the Business Editions :slight_smile:

I have all three Xamarin Business Commercial Products (Will costs a small fortune… just kidding, although not that cheap 1000 bucks for each platform each year for the subscription, but i am a .NET Enterprise Application developer by trade… i need those tool to make enterprise apps… gotta make money somehow)… So Xamarin Studio and Xamarin API’s have been a part of my personal Development Toolchain for years.

So to be able to use that (and all my PCL async httpclient client to easily talk to my game server ASP.NET hosting application i have developed for my game would be awesome!!!)

A Definite YES or NO would be appreciated before i spend months or years developing my game code in .net and can never ship :frowning: