Hey everyone! Here’s a tease at the upcoming pack which will focus on Settlement Defense. Stay tuned for more! =)
Need cannons!!! :d
Turret defenses are indeed planned. And there may be cannons. =P
Hey! So we bit the bullet and bought the Season 2 collection, and it looks absolutely amazing. I do have ne problem though… The measurements are a mess. I’m guessing that it all makes sense in some way, but looking through the assets, I genuinely wouldn’t have a clue which assets to use where and in combination with which other assets. Any chance you’d be able to write a design guide on how you intended for people to use these assets? I’d really appreciate it!
Hey there Mr4Goosey!
Thank you for your support and purchasing the product!
The measurements for the assets are actually quite precise to be honest.The architectural pieces are designed to pretty much click together. It’s the only way to make modular assets that can actually mesh together well. Have you taken a look at the example maps by chance? Their purpose is to demonstrate how the assets work together. The Season 2 bundle includes content from the Engineer Collection, which has probably the most complex architectural packs yet, but the example maps should give you an idea of how things click together.
I’m not sure how a written guide would work given the sheer amount of assets and different combinations you can use them. Which is why environment packs usually come with demonstration maps that showcase how the different pieces work together. So you can see the assets in action, so to speak.
Assuming you haven’t looked through the example maps yet, once you have if you still have any questions remaining about any of the assets please feel free to follow up with me and I’ll assist you as best as I can. =)
So it’s been a while since the last update, but I’ve been hard at work on this latest addition. Now bear in mind, it’s still early WIP. This is pretty much just the block out for the most part. The materials are just solid color too, so it’s missing high poly details which I’ve yet to create. But I’ve wanted to share this for so long and I finally got it to form completion so figured I can finally reveal it. In addition to high poly details, there are more holographic/UI elements I plan to add to it to add to the silhouette. Plenty more to come ahead. =)

Textured the ammo cartridges, and polished up the default material a bit. All that’s left is to texture the base, screen and I’m thinking some sort of holographic protective shield. =)

Working on the UI for the display. 
Stand is finished. Just need to polish a few things up and try out some designs for the holographic shield. Then it’s on to the next prop. =)

Hey man, that’s great ^^
Hey Oliver, thanks! =)
Finally finished the energy turret. I wasn’t able to create a holographic shield that was up to my standards, so I put that idea on hold for now. A few things I’d like to note:
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It’s highly customizable materially. Including the ability to create your own camos through masks in UE4.
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I plan to include the baked maps (AO, Object Space Normals, Normals, Color ID, Curves) so that buyers who have access to programs such as Quixel or Substance can further customize the guns material and diffuse outside of UE4.
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I plan to include animations, specifically for blendspaces so that it can indeed be used/aimed. Actual firing functionality isn’t currently planned as that’s beyond my skillset, but I want to at least provide those movement animations (up/down, turning, dismounted handle lifting) for those who’d like to do so themselves.
I’m looking forward to tackling the next prop. Check out more screens on ArtStation, and stay tuned for more!
I’m excited to show off some of the early WIP of my first marketplace character. =)
As with the environment art, I aim to stress modularity with my character series both physically and materially. There are plenty more details I’ll be able to share as things go on, but I wanted to finally reveal some of the things that have been going on behind the scenes. Nothing is final, and designs are subject to change (they have a few times actually) but this is the direction I’m going on stylistically. Keep an eye out for more!
More progress on the robot. Multiple things are subject to change, and there are a few different ideas I want to play around with in some areas but this is the general direction. Once I’ve fully blocked it out I’ll be polishing it up with details and will work on the high poly/optimizing the low. =)
Finished the main form for the arms and hands. Moving onto the head then will rework a few pieces and polish. =)
Did a bit of polishing on some of the chest/back pieces today. Wanted to give an idea of how the weapon scales to characters. All that’s left now is the head, and then arm/leg variants.
Finished the head. Was going for a manta ray/hammerhead vibe. Now it’s just a matter of detail polishing (wires, variants, etc.) making the high poly, and then optimizing/uving the low poly. Really looking forward to texturing this. =)
Switching gears back to the Polaris defense pack for a bit before I finish off the character. Here’s an early blockout of the hilt of the stun baton. Still some more silhouette detail I’d like to do, but this is the general direction. The idea is to make it where the shock rod itself extends from the hilt, and retracts when not in use so it can be worn on characters and such. More to come soon! =)
Oooh, Love the turret. I was wondering if you’d offer a baseless version, or something like, you can un-mount it and carry it around. That would be insanely useful and a cool gameplay addition.
As for the robot. I love the overall design. The head is pretty neat, at least very different from the rest. The only issue I seem to have is the torso. It looks a bit too fragile. Maybe you could add something like an optinal chest plate (piece) and maybe some modular armor bits to toughen it up? I don’t want to sound harsh because I mean well and I’m just sharing my views, not saying I dislike it or it’s bad. But to me right now it feels more like a maintenance android (worker droid) going all rambo
I just think if you’d consider adding armor pieces as an option you’d be further expanding possible uses for it and pretty sure it’d also entice more people to just get it !!!
Other than that everything I’m seeing just looks amazing. I can’t wait to see the end results !!!
P.S. As it is, right now, I would get the droid to replace one I’m using right now. I like the one I have but this one looks very unique !!!






