Modular scene import (fbx & mesh instances)

This is a really good solution. Thank you.

If you have a higher resolution of the socketblueprint.jpg image I would appreciate you sharing it.

I don’t understand some of the variables as they are hard to read. Also where is the Construction Script taking place?

I needed to convert locations from particle system in 3Ds Max so I ended up using Mesher (Compound Objects) to convert particle cubes to geometry. Then I used Explode option in Editable Mesh (with tolerance of 180) to make separate objects. After that I centered pivots for each object to the center of the object (can be done automatically for the entire selection) and finally I wrote a little script in Max to create a Locator for each selected object and translate it to its pivot.

Here is the script in case anyone has the same problem.


mySel = selection;

for i in mySel do(

loc = point()

loc.cross = on

loc.position = i.position

)