I’ve just tried the project in UE5.0 and everything seems to work well. The demo maps are made with baked light, but they also look good with Lumen (you can switch between baked and Lumen GI in Project Settings > Rendering > Global Illumination.
There are two little problems in the demo maps:
- The fog in the night map. You can delete AFNight atmospheric fog and for EFNight set Start Distance to 0;
- Some decals on the wall around the building site are showing on the other side as black boxes. The workaround is simply to scale down the decal so it’s thin enough.
If you find some other problems please notify me so I can fix them.
Some screenshots of the demo levels with Lumen enabled