Hi there,
to share my experience of creating new GameFeatrePlugins…
The workflow is as following:
- create the game feature plugin and ignore the errors you have seen. Just close the Editor right away.
- after reopening the editor go straight to the plugin settings and enable your game feature plugin
- restart the editor and you can trustfully use the gamefeatureplugin.
I’ve seen an Unreal-Dev Youtube Video where they also mention this behavior as kind a function as designed.
However, I’m working quite intense with game feature plugins now and this seems to be quite stable once getting the first struggle out of your way.