Modular character vs Single mesh

Hi Wizard3D. I would encourage a Modular methodology and UE4s Hierarchical Component system is ideal for it. We’re going modular for every Entity in our Action Dungeon Crawler to include all the Characters, Creatures, Weapons, Architecture and Props. This gives us the power to pre-fab a large catalog of monster variations and props. We use the same system to empower Players to fully customize their characters and weapons. Player customization aligns with our monetization model to purchase aesthetic upgrades.