Modifying the Lyra camera to make a Top Down game in UE5

Not Yet. Its further on the To-Do-List and the implementation is game dependent. I don’t see it as True Targeting, only Aiming, and the behavior appears to be strictly based on Camera’s Center Line-of-Sight.

What is True Targeting?

My version of True Targeting is the selection of one or more Target’s to effect, whether aimed at or not.

I would anticipate the first step to modifying “target code” will be to disable LYRA’s default. The goal would be to decouple projectile spawning from the Camera’s Center Line-of-Sight. You can always recalculate it for Aim Down Sight.

For my own purpose, I’m implementing ‘Aiming’ in the Weapon ‘Muzzle’ as the Camera System is Multi-perspective and the Player Location is independent of the Camera. This would be my recommendation for universal aiming suitable for any perspective.

The Video below demonstrates the Weapon Aim concept

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