Modifying the Lyra camera to make a Top Down game in UE5

I’m sorry to hear that. I did not try using camera component method with LyraCharacter as V8 Supercam uses Viewtarget Actors thus, I’m not certain it works with Camera Components.

Perhaps you can use Viewtarget Actor instead? It only requires a few more steps to setup and in my opinion, it offers more flexibility anyhow.

To use a Viewtarget Actor you simply spawn a Camera Actor and attach to Springarm component on possession. You can get ‘Prototype’ Blueprints here to speed up the setup.