Modifying the Lyra camera to make a Top Down game in UE5

I’m not using the LyraCameraSystem. Im using the V8 SuperCam Camera System. I set the active camera (Viewtarget) in V8SuperCam with “Set View Target with Blend BP” Node. This node only works on Actors. Thus, I spawn Camera Actors and attached to the Springarm Endpoints.

To change camera components try the SetActive BP Node.