Modifying Static Mesh to use Morph Targets (like ABZU)

Yeah I’m aware of the material shader stuff, also packing the vertex animation with the 3DMAx script but I do not use 3DMax, as well as I just feel like its dated in general. The skeletal mesh route is not optimal due to the fact you’d still be rendering non-instanced which mean you’d have be allowed only so many. That is probably the key thing you’d be looking for in all this.