Modifying Base Engine Classes

Well, you could download the source and add a variable to the Actor Class, so every Childs Class of actor (which are a lot) would have this variable.

The question is, is this variable worth changing the Engine Source? Wouldn’t it be possible to just create a child class of Actor and give that all your variables
and new actors that need this variable will just be childs of that new class instead of the normal Actor.