Modifying a struct involved in another struct breaks all functionnalites surrounding it

Hey guys,

There appears to be a number of struct related fixes which have gone in with UE4.19. I played around with some repro’s and I did not encounter this issue, although i have likely not covered all cases. My assumption would be that this have been closed along with other related/duplicate bugs raised, so “wont fix” is really “fixed with a bunch of other stuff”.

Anyway, hope this helps.