you should use unreal.find_object
to get the compile object.
asset = unreal.find_object(None,'/Game/.../MyItemSubClass_BP.MyItemSubClass_BP_C')
print (type(asset))
# BlueprintGeneratedClass
you should use unreal.find_object
to get the compile object.
asset = unreal.find_object(None,'/Game/.../MyItemSubClass_BP.MyItemSubClass_BP_C')
print (type(asset))
# BlueprintGeneratedClass