Also - A thing to keep in mind, the model itself doesnt have to be to a power of two, just the textures that are going to wrap on the UVs. I suggest modeling to the appropriate scale, and making sure all your textures are the same size and POT
Also - A thing to keep in mind, the model itself doesnt have to be to a power of two, just the textures that are going to wrap on the UVs. I suggest modeling to the appropriate scale, and making sure all your textures are the same size and POT