I always try to use the Linux versions of the mods first, if available, then if they crash the server, switch to the Windows versions. I’ve got a couple of bash scripts I made to hadle the server updates with or without mods. I don’t mind sharing if anyone is interested… I wrote them for my personal use on my server that’s on my local machine so they may or may not be useful to anyone else. In order to work properly, the client has to be logged in first, whenever there’re mod updates, so the client side can download and build the .mod files. Basically it’s a 2 bash script setup that uses the z_unpack.py script. The main script is basically for running as my normal user, passing in an argument to indicate how I want to update (with or without the mods), and that script in turn calls the other script as the “steam” user to run the actual steamcmd update. At the end, the .mod files are copied from the client to the server. I’m no bash expert so I’m sure there’s room for improvement, but they work well (as long as I don’t forget to run the client and let it update the .mods first).