copy? who copies?
Learn2bestpractice
Always child … always.
Always child the BPs when you can … why recreate when the functions are already there? Using child/parent is like “step 1” on learning Unreal. If you are copy/pasting and then editing those, your running some really bad code and design. Its just not the right way to do it. Bad practice is bad practice.
Always child and run from that. This allows you to run the functions from the parent and allows the child to inherit from the parent. This is why nothing is “stackable” and everything needs to “load me first”. Just parent/child and you will be fine …