Hey Couch,
As of last week the new Zombie Packs with IPC Animations and Blueprint Controllers are now on the Marketplace!
Starter doesn’t have a blueprint, but it does contain the new IPC animations.
Mobility PRO 2.7 - with IPC and Blueprint Controller
is putting a couple of final tweaks on a couple of jumps etc. now, and it’s done, looking good. It’s my understanding he then wants to clean up any code and notes for release, as well as update the Master template he has made for it and all future pack controllers. The “Master” will allow him to a great extent drop in new animation packs and expedite controller creation.
I am finishing up the Rifle PRO 2.7 IPC Update with many animation and root motion fixes, like better pose matching with Walk transitions and better root alignment with transitions in general. Finishing the IPC split jumps now and done. They will be ready for to drop into the Master template(I make it sound so easy) and get the Rifle PRO controller made asap after Mobility. The additional state of Aiming will undoubtedly make for more work and a few surprises compared to Mobility. So a Rifle controller shouldn’t be too far(?) behind the release of Mobility PRO 2.7. I know 's life has been very busy lately, so he works at the pace he can, and we appreciate all the time he puts in.
Pistol PRO 2.7 -
Okay, the major Pistol update, the gorilla in the room who smacks us up side the head occasionally to remind us he(or she) is still sitting there waiting.
No it is not forgotten and I am starting on it THIS WEEK. (The crowd gasps) Yes, I have been sanctioned to get it rolling. I have to do the generic FBX MotusMan version first for release. From there for the UE4 version I will retarget to SK_Mannequin and create all the root motion and IPC, and it will end up being a full current 2.7 update with a controller. Once again, the core FBX version will be made first, and the UE4 version is a high maintenance retarget with lots of extra work after that. And as usual there will be other things requiring my time and attention such as…
Sword and Shield -
We’ve had a lot of feedback and requests on the subject, so we recently shot a large Sword and Shield pack. Along with core Sword/Shield we captured Dual Wield, 2H Sword, Heavy Sword(think ultra great swords in Dark Souls), Axes, 1H/2H Spears.
The core Sword and Shield pack will be the first major large pack we’ve put out in a long time, and it will be a lot of work to make the moves look great, dynamic and kick butt, so we are excited to get started on it to be released later this year. Once again core FBX gets made first, then the retarget to UE4 and root motion, etc.
Life/Arch Viz Packs -
Several “Life” packs are also in the works for quick(?) release. “Scared”(for horror/hostage/war civilian scenarios), Street/Park/City Square(people hanging out), Children Playing, Bar/Tavern/Restaurant(could be used for NPCs in RPG taverns etc.), “Crafting”(crafting items in RPG), and others.
That’s pretty much the gist of what’s going on with us.