Mobility MoCap Pack 1 - 136 Mobility Motion Capture Animations

@FrankieV: Wow, thanks for the detailed explanation. Maybe my question wasn’t so basic after all… I don’t really want to derail this thread with general animation topics, but on the other hand this might be of interest for anyone using this animation pack, so:

  1. Great video, but due to the resolution I couldn’t really see what kind of nodes you’re using in the anim graph. If this isn’t too confidential, could you maybe post a screenshot of your setup?

  2. As I understand it, you’re using the 2D blend space as an easy way to store and index the required animations. So you leave out its ability to blend between parameter values (like have the player move at half speed between walking and running) and just allow the speeds for which you have animations?

  3. How do you apply state transitions (like start/stop walking)? Do you use state machines for that, or also set some variables in the event graph and “manually” blend between animations?