from the quick little test that I have done, on the InputTouch::Pressed node, you could put a timer that if it reaches a certain amount of time and that you still have your finger on scree, do a certain action. As far as setting up the timer, that’s up to you.
But it does seem feasable since I was able to make it print a string for as long as I had my finger pressed on the screen.
right click on them, and depending on your browser, you can save them. But you can also go to my site and view them in a lightbox. Just go down in the article and click on the first image
from what I can understand from the post that you have linked in your comment, you want an object to rotate when you swipe left or right?
Easy, in the tick event, instead of Add Movement Input, you would replace that with a rotation node. As for which one, you will have to explore that one.
Now don’t forget, this script, in the screenshots, is attached to the character blueprint. so make sure that you, either put this on the actor in question or that you specify what as to be turned.
It’s my pleasure. As for your question, it will depend on what you are trying to achieve. If you look at the InputTouch node, everything that has do with a press - finger touching the screen, holding down, etc, is handle on the Pressed option. And everything that has to do with removing your finger, not touching the screen, etc. has to do with the Release option. So, what are trying to do exactly?
Sorry for the delay, I’ve been very busy and honestly, I kind of forgot about you request. Now I didn’t do a video tutorial on YouTube. But I did put it up on my website. Which seems to be easier to follow and/or read. So hope this helps in the meantime
I wanted to differentiate tap(time between touch and untouch is very short) vs hold then release(time between touch and untouch is longer, like .6 seconds.)