As you can see the hand is all weird. I do not know how to fix this but it is doing this on all the imported meshes from the Mixamo sight. Even the ones that I made with Fuse and uploaded to the site to get animations for it. Any Ideas?
basically export it out of UE4 then import into a 3d program fix the vertex weighting then export/import
yea I got that though didn’t have to do that work… just imported to 3ds max then exported it again… Did nothing to the thing lol.